Using Unity 3D and C# scripting
Onoma's Labyrinth is a collaborative project done in a group of four.
Custom textures, models, and menu screens were made by the group. I consolidated everything inside of Unity, wrote all the scripts, and designed the levels.
There are two levels of the maze, one designed in a 3X3 grid and the second in a 4X4 grid.
Every time you leave one section of the maze, that section has a chance to switch places with another on the grid.
You must traverse the maze, find the key, and reach the end of the level by finding Onoma's skull. Collect daggers for extra time.
Place markers on the ground to keep your bearings.